

Bounty Hunting is the next simplest method to get progress toward your Combat Elite and takes place in a few different places.

Its also beneficial as the resistance you will meet is minimal compared to combat scenarios in open space. These missions, while a little slower, can be good if you want to work on building up reputation with a faction at the same time as starting in on combat. Contracts come in Assassination and Mercenary flavors and both are started by accepting missions from a station's Mission Board (more in depth info on these can be found on the Factions & Missions page). The main methods of combat are Contracts you acquire via the Mission Board on a station, Bounty Hunting at Navigation Beacons and Resource Extraction Sites and pursuing Combat Bonds in Conflict Zones. If you are coming here after finishing up Trading, Exploration or both then you can probably skip ahead a bit after I explain the basics. If you are coming to Combat first before tackling one of the other main career paths then it can be fairly slow going at first. When you reach the rank of Expert you will unlock:

Destroying a Sidewinder for example will usually payout roughly 10,000Cr where taking out an Anaconda will see you earn 250,000Cr+ but bigger ships are less common unless you go into more daring areas without any sort of backup (in the form of the security forces AI or in a wing with other players). The rewards for combat, especially the main portion of it in Bounty Hunting can be a slow earner as payouts are determined by the ship you destroy and not the rank of the enemy. Building a combat ready ship can quickly become expensive because combat ships need to have a lot of power to handle their shields and weaponry, especially in endgame ships. As combat is easily the slowest way to build a solid income (income can be non-existant depending on the method you go with) I would highly recommend going through to Elite rank in either Trading or Exploration to build a healthy bankroll so that you can easily purchase ships and modules for them.
